![]() Fixed rounded edges to not to render correctly on Turing GPUs with scenes that have both static and moving instances.Fixed incorrect/not working vertex displacement on Ampere GPUs.Fixed glossy material inside glass looking wrong with nested dielectrics. ![]() Fixed handling of negative values in IOR maps, to make sure it behaves the same as in 2020.2.Fixed artefacts in interactive render region when Cryptomatte is used with network rendering.Fixed crash of net render nodes if the scene uses PMC + info AOVs.Fixed crash when a user instance ID Cryptomatte AOV is being saved.Fixed Octane hanging under rare circumstances when Cryptomatte AOVs are exported.Fixed crash when saving HDR render passes if cryptomatte is enabled with info kernel.Fixed render failure when nested dielectrics are enabled and the scene contains lots of overlapping geometry.We changed it to use the luminance instead, but that broke too many scenes where RGB image textures were used for opacity or bump. Reverted the conversion from color/RGB texture to grayscale back to what we were using in 2020.2 and before: Picking the red channel.You can now set log flags using the -D parameter when starting a net render node directly via the command line.Toon lights have been moved from the “Emission” category to the “Light” category.Improved update speed of AI light in heavy scenes with lots of emitting geometry.Please make sure to use a NVIDIA Studio driver with version at least 456.38 on Windows or 455.23 on Linux. This version supports all current NVIDIA GPUs with compute model 3.5 or higher. You can find an overview of all new features and improvements of version 2021.1 here. This is the second maintenance release of 2021.1, which fixes more bugs and issues.
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